Engage AND Enthrall

Improving the relationship by collaborating

This blog posting is interesting. Not only does user/customer collaboration make new service development more effective, but it also increase positive affect. Customers like being involved.

I liked the closing lines of the posting:

“many brains make deep bugs shallow, then with participative marketing many brains can make shallow offerings deep.”

The full posting can be read at: 

http://metacool.typepad.com/metacool/2004/11/virgin_particip.html

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Co-creation changes the organization as well as the service

Deceptively simple

If your customers help create new services: the results should better fit customer needs, the process should be speeded, and many ideas generated. However, a firm must find a way to deal with a cast of stakeholders, must speed up existing processes, and must screen a multitude of ideas.

“Co-creation…affects everything the company does, from product development to marketing, even to billing,” says Ramaswamy. “Co-creation is going to become like oxygen.”

This article discusses some of the issues:

http://www.icpas.org/hc-insight.aspx?id=6456

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Test first, then Design

“Lean” or “Knowledge-based” Product Development

I have a link to a fascinating article on knowledge-based product development at Toyota. A key concept is that knowledge is a key resource in NPD and must not be wasted but must flow to where it is needed.

Two of the most popular postings on this blog have been about slogans from new service developers in rapid changing Internet services:

  1. Crummy Trials Beat Deep Thinking. (BJ Fogg)
  2. The cost of Trying is lower than the cost of Analyzing. (Clay Shirky)

Based on the experience of a heavy traditional Japanese manufacturer we have a third related slogan:

   3.   Test first, then Design. (M. Kennedy)

The full article is here. I recommend it:

http://manufacturing.cadalyst.com/manufacturing/CAE/Lean-Product-Development-Gets-Its-Due/ArticleStandard/Article/detail/530257?ref=25

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Do you need a “conductor” for service innovation?

A new leadership metaphor for co-creation ensembles

The ASU online magazine has an interesting article on managing co-creation of software and other services. Since different groups are involved — in-house developers, outsourced developers, users — it may take a “conductor” to lead the development “ensemble”.

Bring your baton to work! The article can be read here:

http://knowledge.wpcarey.asu.edu/article.cfm?articleid=1641

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Hallelujah!

I successfully defended my dissertation today. What a great feeling to have it over!!!!!!!!!!!!!

Of course it was on new service development — “New Service Development: User collaboration in a unique process.”

The celebration begins…

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HBR: The Long Tail vs. the data…

Is there a long tail?

The “Long Tail” — both the book and the article — describe how the Internet has enabled companies to serve tiny niche markets profitably. Often the “tail” the small nice products are as profitable as hit products. As I will relate in a future posting, my dissertation shows evidence of this effect even for B2B banking services…

A recent HBR article raises empirical questions about the Long Tail effect. Anderson reponds on his website: 

http://www.longtail.com/the_long_tail/2008/06/excellent-hbr-p.html

[An interesting side question is why must important articles be expanded into books in order to get traction…]

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Co-creation at Nokia

from “mass” communication to one-to-one understanding

We have had several postings about Nokia in this blog. We have discussed its Beta Labs, Beta Culture and use of ethnography in emerging economies.

The communications director at Nokia calls co-creation a move from “mass” communication to one-to-one understanding. The full article is here:

http://conversations.nokia.com/home/2008/07/co-creation-and.html

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Steps to NSD Success

Customer-centric research methods one of Eight Steps

In Jan ’05 Fast Company converted a conversation with the principals of Peer Insight into eight steps to service innovation success.

Here are the five that most resonate with the themes in this blog:

  1. Create a clear challenge statement, expressed in terms of a customer need, not a business need, that focuses on the “white space.”
  2. Emphasize developing concepts that combine multiple elements of innovation (from your business model and IT platform to the channel) to increase the impact and distinctiveness of the idea.
  3. Employ a design that is guided by a base behavioral model of the customer’s underlying needs.
  4. Use customer-centric analytical tools to measure the customer experience.
  5. Make creative use of tangible artifacts to reinforced a distinctive experience.

The original blog entry is here: (Peer Insight is a consulting link on the right.)

http://blog.fastcompany.com/archives/2005/01/21/service_innovation.html

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Virtual Customer Environments (VCE)

 “Web labs” go beyond customer advisory groups

Customer engagement methods has been the topic that has generated the most discussion on this blog to date. Traditional market research methods — such as multiple-choice surveys, focus groups, employee suggestions, etc. — seem to generate obvious, incremental ideas. One-on-one active engagement such as ethnography, experiments,  and “probe and learn,” seems to help get at important contextual customer knowledge and more innovative ideas.

Popular past posting have described:

  1. why “crummy trials beat deep thinking”,
  2. why P&G is moving from focus groups to ethnography, and
  3. that the “cost of trying [on the Internet] is lower than the cost of analyzing.”

The May issue of Sloan Management Review has an article on how companies are making use of VCE’s or virtual customer environments. These are not your grandfather’s customer advisory groups: customers become actively involved in design and prototyping. Like the advisory groups, a side benefit is strengthening a client relationship, but VCE’s seek a much more active involvement.

 “Customers can, in fact, play various roles in VCEs… Or customers can design their own ideal products using virtual prototyping tools… Customers can also help test out products using these technologies… Most often, customers use these virtual environments to offer to other customers their knowledge and expertise about products. They act as product support specialists, supporting their peers…

Customers who enjoy these virtual environments are likely to remain involved and continue to contribute their ideas. And, crucially, customers equate their experiences in these forums with the companies themselves. ” (from the excerpt in “Innovation Tools” below)

Previous postings here about Nokia and Beta Culture have discussed the success of a particular VCE.

See a summary of the Sloan article or the full article at the links below:

http://sloanreview.mit.edu/smr/issue/2008/spring/13/

http://www.innovationtools.com/Articles/EnterpriseDetails.asp?a=317

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Marketing 2.0

A couple weeks ago the blog Marketing 2.0 offerred “15 suggestions that take advantage of the innovative opportunities that Web 2.0 offers for marketing.”  Seven of the 15 suggestions tie into the themes about involving users that are often discussed on this blog.

4. Action is better than study. Marketing 2.0 is about experimentation!

5. Do, Evaluate, Redo (oh! that’s #4 again 🙂  )

6. Get out of your box & try new things. Ask your customers for ideas. (they will surprise you!)

8. Don’t assume – ask your customers (get to know them – they’ll tell you everything want to hear plus maybe some things you didn’t want to)

9. Observe & listen to your customers (they are begging to be heard)

12. Consider feedback as a gift (negative is the most valuable)

15. There’s no mistake that can’t be fixed (if you never try how will you know? see #6)

Bonus – have fun! Marketing in the Web 2.0 world is about the customers. Let them show you their joy in pleasing them.

Here is the link to Marketing 2.0: http://www.marketingtwo.com/

If you want to see the other eight points of the 15 go here: http://www.marketingtwo.com/marketing-20-is-innovation.html

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